In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.
大人不记小人过。大人不是指中老年,指的是胸怀宽广者,小人也不是指小孩子,早已读过书、知廉耻是非,明知错而故犯,事到临头求人“宽容”,认错之心是否诚恳,就有些值得怀疑了。网络时代,类似的事其实并不少见。
,详情可参考同城约会
一名穿着短裤和黑色上衣、从桥后方走来的男子进入案发现场,站在枪手旁边并举起双手,此时又响起了一声枪响。
Highest danger rate